Hi, I’m Antoņins Vorona, an Unreal Engine gameplay and systems programmer and one of the programmers behind Sengoku Dynasty.
This page hosts Heart Rhythm, an independent Unity project for which I created the gameplay, systems, UI, dialogue, animations, and original music, working with an artist who created the visual assets. The demo won Best Debut, 2nd Place (Jury Vote), and 3rd Place (Public Vote) at Latvia’s BRSD competition.
I’m currently open to remote Unreal Engine programming opportunities across Europe.